![]() ![]() Parent of a toddler? No worries, we’ve got them covered with their own special play area where bigger kids are not allowed and all of the play equipment is designed for little hands and feet, making playtime enjoyable for even the tiniest toddler. Parents can enjoy a little downtime as they observe their kids enjoying themselves in a safe and secure indoor environment. Kids age 10 and under can enjoy hours of untethered delight as they romp, run, jump, slide and tumble their way through our indoor play area and obstacle courses. As one of the largest indoor playgrounds in the Washington, Funtastic Playtorium is the local favorite for both parents and kids alike. ![]() Lucky for you and your kid, you don’t have to imagine such a place. Imagine allowing your child free reign to explore and interact while still under your watchful eye. Steam engine lines are not as painfully boring to build as smelting, so might as well finish asap, so you don't have to worry about power towards the end.Imagine a safe, fun-filled world where play is as unlimited as your child’s imagination a place where activities abound and smiles and laughter rule the day. I then upgrade to 40 after oil and this time decided to double that before it was needed (usually when yellows start being produced). I tend to build a 20 steam engine early in the game, so I don't have to worry about it for a while. I did build them on demand so it wasn't as painful as in other attempts were I build a most of them way too early.Ĩ0 steam engines total. Building 10 of those with 500+ stone furnaces and no bots is not fun. The smelting line is by far the most boring part of the whole thing. Only after I launched the rocket I realized my red circuit setup was missing the output in 7 machines. People who can speedrun this sh*t and others that can do in less than 6 hours showed there's a lot of room for error. 3 lines of iron, 4 of copper, 2 greens, 2 plastic, 1 steel, and 1 of each science stuff. Pretty much anything needed for science paks and was there, with the exception of inserters/belts and the purple science stuff. My bus had everything, including a pipeline with all the liquids/gases. I used the purple science site to build an extra assembling machine to craft production modules 2, so I could craft the 4 production modules 3 for the silo. I did build a nice buffer for fuel and control units, and fortunately, that was enough. I built science to ratio, but the rocket parts I only took rocket fuel and control units into consideration, since the plan was to cut production of everything not related to the silo after the research was done, still, towards the end, I was lacking red circuits and greens never seem to be enough. I built using 45SPM and 4 rocket parts PM with 4x prod modules 3 as a guide. BP everything and that made for a more relaxed run. I didn't see any reason to bus stuff that are only used in 1 site, with the exception of raw materials and brick. I pretty much removed all the stuff produced locally and put them on the bus, so my science structures were way simplified. Redo all my designs in the map editor before the run. I got around 500 wood and it was more than enough. I also wasted some time in the burner phase chopping enough trees so I wouldn't have to do that for the rest of the run. Obviously I'm talking about typical mall stuff, I did handcraft refineries, chemical plants and stuff like that :) I only handcrafted poles and a couple of stuff if the mall was too far away. Since I wasn't going for any world records I decided to waste some time building an area that would provide everything I needed. All my failed attempts were handcrafting stuff, but I just lack the discipline to craft sh*t ahead of time, so I'm aways laking belts, pipes, etc. One thing I definitely had to do was a mall. There's no need to maximize oil for a TNS run, so I left it at 400% and I still think it was overkill. Iron and copper at maximum settings, coal and stone at 300% since you don't need those that much and maximize them would interfere with iron and copper. I tried the island at 75% a couple of times but didn't like it. I also limited map size (1300x1300) and max starting area so I could "disable" bitters. I skipped almost every research not related to the rocket silo, with a few exceptions like toolbelts. Did it with 34 minutes to spare and I have no intention to improve that :) I can't wait to go back to regular Factorio where I can tame as much time as I want to do stuff.ĭid it with yellow belts only, small poles only, stone furnaces. It was nice to play under a different kind of pressure, although it's something that I'll probably never do it again. A Mall is a shopping precinct within your Factorio world when your character can go to get goodies that have been created by assemblers and stored in chests, just for the player. Finally got this after lots of attempts ( 8? 9?). ![]()
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