![]() ![]() There are no particular benefits for choosing one team over another, and the challenges essentially boil down to besting players from a specific group when racing online. It's a pretty cool idea, but one that doesn't fulfil its potential. The low number of vehicles and locations blocks off the possibility of a large single player mode, such as a world tour or grand prix, so you're pretty much restricted to one-off races through the same environments, repeatedly trying to beat times more than anything else. The slim content pickings extends to the selection of gameplay modes: you can run through time trials of three or 30 laps, race against CPU drivers, bust the times of ghost drivers collected through PlayStation Network or Near or jostle with other players in more traditional multiplayer online or via ad-hoc. At the time of writing, that amounts to a single extra course, a solitary new set of wheels and, somewhat more impressively, 40 free music tracks scraped from previous games and spread out into ten packs. Unfortunately, it's gone about it in a frustrating manner: including just five cars, three courses and seven pieces of music as standard, this Ridge Racer will only become the title it's meant to be through a stream of downloadable content. With a new online-focused approach, Vita's Ridge Racer is Namco's attempt to take advantage of social media trends and increasingly important internet connectivity. Namco's racing series has helped to ignite the launch of each Sony console to date, but with such a strong launch line-up for Vita its finishing position is not quite as assured this time around. Ridge Racer and PlayStation fit together like hand in driving glove. ![]()
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